Short prototype of a card games with RPG components and an original time gestion.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthormisterLeu
GenreCard Game, Role Playing
Tags2D, Roguelite

Comments

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(1 edit)

Hello


Cool little game, I enjoyed it until you cant progress more. Basically only 3 wolves come with 10 HP after a while. I like the art-style, and oh boy I just LOVE the "Clumsy wolf studio" logo :D

The different music for different "phase" of the game was a cool touch.

The idea is good, it has potential.

Some critique:

-You can cheese the game with a small amount of "Attack" stat by getting rid of every card you have and play "explosion" only, it will insta-kill everything.

-The "Healing" part of the enemy turn is not working properly. If you kill the enemy and in the same turn he get a turn as well, then basically you can see the enemy HP reach 0 and then gets "resurrected" to a few HP. So if the enemy has a turn just when you do, they are immortal for that round.

-(My first language is not English, I often miss grammar type of errors) But oh man, the grammar in this game is just very bad and very frequent. Some examples "Unfortunately, Disappear, flee far as possible FROM the evil army, Swing: Academy, Shield: basic attack, Deal 5 damage(not damages)"....etc Just check them in-game... And every text. Typo check your stuff with google or something search for "typo check"/"spell check". We are humans, we will make mistakes, its okay. But the game is full of them.

-I dont feel like Vitality +1 HP is worth the upgrading. Attack is just too OP.

-The music always restarts after every battle, which is annoying and sends a vibe of "unpolished"-ness.

Hi,

Thank's for your feed back, it helps a lot.

It is a 2 weeks project, so i didn't have time for balancing, and polish.

English is not my native language either, but i agree, it is not an excuse for so much mistakes.